What is Bioshock about?

guilelessmonk:

Everyone knows Bioshock (the first) is about Objectivism, I mean it says the word a lot and the concept helped form the in game world so how could it not be about Objectivism?

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Clearly a game that is about to launch into a nuanced discussion about the role of government.

Finally, a game that sheds the childish binary morality systems and embraces complex concepts and seeks to explore deeper ideas, right?

Except, despite how much Objectivism matters to one of the game’s main characters that doesn’t mean that is what the game is about, or even that the game has something to say about the matter.

If you want to understand what a game is about we need to not just look at the game’s world and what buzz words are used in it but we need to look at how the player interacts with this world. And how does a player interact with the world of Bioshock?

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COMPLEX MORAL CHOICES!

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deanwinchestears:

the-moogle-of-your-nightmares:

villains who switch sides due to personal convictions and not because they fell in love with a hero

villains who fall in love with a hero but refuse to switch sides due to personal convictions

villains who have feelings for heroes but aren’t willing to just ditch their life and everything they’ve worked for

sympathetic villains with goals and motivations other than heroic bonkybits

(via fakesheep-luna)

fakesheep-luna:

mytra-fallen-angel:

obsessedwhat:

yoassbutt:

ive-got-a-tardis:

eroravanangelicus:

 

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Who gave you the right?

How DARE YOU

I need this so much. I want an entire spinoff with his daughter

There is hope

I always say it when I see this post on my dash; go read "The dance of Inanna" 

It has a badass Claire Novak, who is besties with Artemis, cute Destiel, and awesome Mesopotamian Gods.